Thursday, August 30, 2012

Dr. Jane McGonigal- Gamers

         Dr. Jane McGonigal made some great arguments in her speech on gamers changing the world. She did so by getting the attention of the audience with ethos, pathos, and logos. First off with ethos. Dr. McGonigal has been making games for about ten years. She is also, apart of the Institute of the Future, "We are making your future." Not only does she attend this Institute but she has earned and received her phD at Cal Birkley in California. All of this shows the audience her credibility. The next thing that helps with her arguments is pathos or her emotional appeal to the audience. She draws the audience in with her sense of excitement. She never degrades, only uplifts the gamers. Jane talks about the great characteristics of gamers and how they would help solve the worlds problems. She describes them as optimistic, productive, and socially fabricated. What really caught my attention was when she said they have a drive for that "epic win." This is one of the key phrases that gets her argument across. If everyone had that sense of an "epic win" in everyday life we would have a whole lot of life long problems solved. Not only did she state many valid points in her pathos, but also with her legos, the statistics. Dr. McGonigal gave many statistics. Such as gamers spend more than three million hours a week on games. By the age of twenty-one gamers will have spent at least ten billion hours on games. With that many hours in so many peoples lives it adds up to be about five hundred and ninety three years of gaming. These statistics make a great argument for Jane, because if people spent this much time on changing the world, we would have had a lot more answers than we do. Although, Dr. McGonigal makes some great valid arguments I just don't believe this would really change the world. I mean yes gamers have that sense of an "epic win" but they are still lazy. If they really wanted to help save the world and make it a better place they would spend the amount of hours they are doing on games helping solve life long problems. All in all, I just don't see how her theory on gamers would really help change the world.

6 comments:

  1. Great job portraying her use of ethos, pathos, and logos. I also liked the way you opposed her argument of video games changing the world in a plausible way.

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    1. Thank you for your comment and the feedback!

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  2. I think that your whole argument is accurate but there is just one part that I would disagree with. I am just going to use myself as an example to your final statement. I play video games for an average of 20 hours a week but I don't consider myself lazy. On top of the 20 hours a week of video games I play a weekly football game and work out four days a week. Although I also don't agree with her views I can see the potential that the gaming community has. But like most people just because they have the potential that's where it stays at just potential.

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    1. Thank you for your feedback! I just consider sitting on your butt for that long a week is lazy whether you are watching tv or playing a video game. This is just my view on it and i give you props for managing your gaming addiction and your football! Yes, her arguemet is definitely just potential!

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  3. The way you organized your response was perfect. I never felt confused. You showed evidence of each characteristic: ethos, pathos, and logos. I felt that if I didn't watch this video, you covered all the main points for the reader to understand. I agree with you on your response because gamers are still lazy even though they are engaged and successful in the game.

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    1. Thanks Teresa!!!! im glad someone agrees about them being lazy!(:

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